Re: Re: Re: Re: Re: Re: Re: remember primo's
Posted by level 1 elven hipster-mage on 2008-08-26 1:06:58pm

+2 for old-timey gmr nrd refs.

:PRIMO'S SHOW RESULTS TABLE (Roll 1d6)
:
:1-Bar closed, Primo cannot be reached by phone. No show.
:2-Bar open, Primo runs out of beer at 9:30 PM. Roll 1d8 on the Bonfare Beer Run Encounter Results Table.
:3-Bar open, six people pay cover. All bands get 1d4 gp, promoter loses 4-24 gp (roll 4d6).
:4-Good times. All bands get paid 4-24 gp (roll 4d6), promoter gets 3-18 gp (roll 3d6.) If merch is available, sell 1d6 records and 2d4 T-shirts.
:5-Good times, as above. Primo falls unconscious 1d4+2 hours into show.
:6-Roll on Wandering Drunk Table (see below) for combat encounter.
:
:PRIMO'S WANDERING DRUNK TABLE (Roll 1d4)
:
:1-Two regulars playing pool get in fight, 33% chance (1-2 or 1d6) fight interrupts show.
:2-Crack whore gets angry at band for not playing Michael Jackson covers, takes microphone and begins singing Motown hits. If bands or promoter attempt to intervene, an aging pimp will attack in order to protect her honor. 2 HD, AC 8 (fur coat), attack 1d6 (cane), special attack (thrown beer bottle.)
:3-Primo has double-booked the night, use Random Band Generation Table and resolve melee to determine which bands get to play.
:4-Band member breaks lamp, sets fire to carpet or throws something at bartender. 50% chance (roll 1-3 on 1d6) show is shut down, 50% chance incident is ignored.

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